dotsanddashes: (OH DEAR)
Who| Rosalind and YOU!
What| She found her themed shop. She isn't quite sure how she feels about it, but she's pretty sure she's not amused. At least she feels all right setting up a base here.
Where| The Bioshock Infinite theme store.
When| Anytime during Week 1!
Warnings/Notes| Rosalind has a potty mouth. Also if anyone talks to her about her bio, more warnings may happen in this space.

The footsteps lead down to the note on the door.... )
dotsanddashes: (What a mess.)
OUT of CHARACTER
Name: Lady Vincira
Other characters: Kevin!

IN CHARACTER
Name: Rosalind Lutece
Fandom: Bioshock Infinite
Canon point/AU: Post!Bioshock Infinite and DLC, though time is a blurry concept to someone who has been everywhere and everywhen at the same time.
Journal: [personal profile] dotsanddashes
PB: For now, I am using game art assets and fanart for her icons. I have not found the perfect PB yet, but I am looking.
History: http://bioshock.wikia.com/wiki/Rosalind_Lutece

Presentation: Rosalind is an attractive woman - her freckled skin, fiery red hair, and icy blue eyes are striking, even if those eyes have dark circles under them. She carries herself with poise and strength, back straight (even if she weren't wearing the corset) and chin held high. While she's a bit of a creature of habit, preferring clothes closer to what she is used to, she can also see the appeal in more comfortable, contemporary clothing, and might be given to wearing a few less layers (and pants!) in the Capitol. She's slight, but well-toned, a fair bit of sturdy muscle lining her petite frame from long years of very hard work.

First impressions of Madame Lutece's demeanor generally involve her seeming aloof and self-absorbed. She does have the tendency to look down on people, and if she deems them the least bit dim-witted or lacking in understanding, she is very likely to be patronizing. This is a woman accustomed to being looked down upon in her chosen field simply because of her gender - and so if she is able to prove that she is the brightest person in the room, she's going to do it. Rosalind is opinionated and very stubborn, with the wit to back it up, and that has been known to get her into trouble.

She's not precisely what one would classically consider feminine - she drinks, smokes, is unafraid of getting herself dirty, and will get curt and crass in the correct company. Her words tend to be to-the-point and curt; she has much better things to do than gab and gossip. If anything, Rosalind appears more comfortable in the company of men...though, to someone watching carefully, her eye seems to wander a bit in the company of an attractive woman.

Her sense of humor can seem a little peculiar...but that is bound to happen when one has been in a quantum superposition for a literally immeasurable period. Her temper is also a bit off, with a fuse perhaps a little shorter than it should be - hit the right buttons and she won't think twice about sending her fist into your face.

Motivations: Internally, Rosalind is perhaps not as together as she seems. Fighting tooth and nail for as long as she has to gain respect has left her more than a bit jaded and bitter, and her apparent narcissism is merely a layer over a deep well of self-loathing inflicted since childhood. Her mother always admonished Rosalind for her "unladylike" nature, and she never really got over the amounts of shame that were piled upon her for her chosen field.

Beyond childhood trauma, the strain of being split across time and space has taken it's toll. When the Lutece Tear was sabotaged, Rosalind and her "brother" literally found themselves everywhere and everywhen at the same time - privy to what is, was, and will be for all worlds and all probabilities. The human mind isn't built to comprehend the multiverse at large all at once...and so it's taken time (don't ask how much) for her to adjust to being fragmented. She's had so many of her questions answered, that it's changed her outlook, her personal philosophy...and perhaps it's even made her a bit more concerned about the business of others than she used to be, if only because she has seen the consequences of their actions.

If you ask her, she will tell you that what she values above all else is knowledge - unraveling the mysteries of the universe. That is true, to an extent...but part of that may well be the correlation between proof of intellect and respect among peers. If we're REALLY talking about truth, what she really cares about, above all else, is Robert. The one person who knows her better than anyone, who understands the way she thinks, who gets what is most important to her...even if he is technically herself. Meeting him was the single most important day in her life, and after the accident happened, Robert was what kept her grounded. Her greatest fear was that one day, she would close her eyes, open them in a new time and place...and he would not be at her side.

Now her greatest fear has come true.

Rosalind isn't the type to make friends easily - she is cold and clinical, as a general rule, except for where Robert is concerned. If you can befriend her, she is loyal and honest...but that's if you can get her away from her work for long enough to talk to her in the first place. Romantically, she is distant, and any potential suitors are going to be sorely disappointed. If you're after something strictly physical, on the other hand...you might stand a ghost of a chance.

Setting: Rosalind is going to be very, very angry about becoming a Tribute. The loss of her "brother" is not going to be taken lightly, and being locked into one place and time unexpectedly is going to bring her no shortage of irritation and confusion. She'll likely be prone to nosebleeds for a while during the adjustment period (this is a canon occurrence when characters would recall things they shouldn't), and those are only going to serve as a reminder that Robert is somewhere out there in the multi-verse, all alone.

That's going to tear her apart, and if she thinks that winning the Games is going to help her get back to him, she will stop at nothing to make that happen. She will be smart about it, but she will be vicious in fights. Her focus is going to be sharp, tunnel-vision, and she will have to be reminded that she has to stop now and again to play to the crowd. Her Escort is going to have their work cut out for them.

The actual repeated deaths are going to remind Rosalind of her own, messy "death," and some nightmares will probably be had, but she's going to be so focused she likely won't let it bother her as much as she could. The way she sees it, she's already died - what's the difference, really? If anything, the more social aspect of the Games is what is going to bother her. Being paraded around like a celebrity isn't something new to her, but it always felt patronizing back in Columbia, and a lot of that is going to get carried to the Capitol, too. She knows how to make alliances out of necessity - but the pomp and circumstance will likely just make her roll her eyes. She has "more delicious fish to fry," after all.

SAMPLES
First Person Thread:

[The eyes that meet the camera are icy, to say the least. The redhead doesn't cry, doesn't look afraid, doesn't look any more than irritated. She reaches up with one hand, smoothing back her bangs...and then finally, she speaks. Calm...collected.

Bitter.]


I suppose this is where I'm expected to go to pieces, isn't it? Well, I've already done that. Twice, now. I'm afraid I'm rather unimpressed.

[She crosses her arms, picking at the fabric of her sleeves with long, calloused fingers. There is a long moment of consideration, a few slow, soft breaths as she gathers her thoughts - and then she's staring the camera down, eyes narrowed a fraction. She's not happy, but she's trying to rein in her temper.]

My loss is a shame. An unfortunate turn of events. An even more unfortunate turn of events is the fact that all of this is in the name of entertainment - breaking up families, killing. Barbaric.

But I would be lying if I told you I had never seen it before. Columbia used to hold lotteries where the winner would get to gleefully stone someone to death. I defy you - surprise me. Otherwise, I'm just going to have to beat you all at your own game.

[Her tone is dark, dangerous. The camera shakes as she locates the 'off' button before dispensing her parting thought.]

I will get back to my brother.

Mark my words.

Prose:

"Good day."

The woman that stood before the Gamemakers appeared somewhat less frightened than many who had graced this room, no doubt. Her stance was proud, shoulders back and chin lifted. Defiance. She could tell that they were scarcely concerned with her...that this was a formality, that they had seen so many already, that they were going to be more than a little difficult to captivate. Good thing she was used to getting people's attention. Ordinarily she would not suffer fools gladly, but she had to get back. Back to Robert.

She didn't know how else to do that, for the time being, aside from playing by their rules.

Without mincing another word, she set her jaw, spinning on her heel to evaluate her options. Weapons and targets. She could hold her own in a scrap, certainly, but she wasn't precisely trained in melee combat. What could a physicist use, in a room full of weapons, to even come close to impressing these people? If they had handed her some parts and given her some time, she could really have made them stand at attention.

Oh, well. It could all be worse.

Springing into motion, she threw off her jacket, rolling her sleeves as far as they would go and grabbing for various objects. A piece of a weapon holder here, part of a target there - springs from one weapon, a hinge from another, a piece of string from still another. All the while, her teeth ground against each other, blue eyes flashing from beneath increasingly disheveled ginger hair. She occasionally stopped to scratch things on her palm with her index finger - not writing physically, but committing to memory. Calculations. Trajectory.

After a few minutes, she stood behind her creation, pulling back the arm and latching it into place. With a little huff, she picked up a shot put ball, placing it in what was once part of a container for some arrows.

"I apologize if it's a bit slipshod," she called out, oh-so-flatly. One hand slipped downward to press on the release, and up swung the arm of her improvised catapult, sending the weighted ball straight into the force-field protecting the Gamemakers.

Rosalind stood strong for all to see, lifting her chin in a proud fashion.

"Next time, perhaps give me some real equipment to play with if you'd like a show."

What is your character scored:

I would have to score Rosalind at a solid eight. She's physically tough from years of working on giant machinery and keeping up with the guys, so she's not only strong for a woman of her size, but also remarkably tough in a scrap. She is also an absolutely brilliant quantum physicist (she OPENED A DOOR TO A PARALLEL DIMENSION in the early 1900s), and her intellect is by far her most powerful weapon. As for crowd likability, she's bitter and sardonic, but when "done up" she is very attractive - and her fiery personality is fun for an audience.

IC Inbox

Aug. 24th, 2013 06:06 pm
dotsanddashes: (I can't look at you right now.)
I, Rosalind Lutece, am not available at this time. Fancy that, being in one place. Odd. Still, best not tarry on like my brother would. You're here to say something, aren't you? Go on, then. Leave me a message, and I shall return to you in an answer in due time.

HMD

Aug. 24th, 2013 05:45 pm
dotsanddashes: (I don't believe in the exercise.)
((How am I playing? Having trouble understanding Rosalind? Drop me a line here. I promise, I have a much better temper than she does.

IP logging is off.))
dotsanddashes: (Default)
Player Information:
Name: Lady Vincira
Age: 25
Contact: [plurk.com profile] LadyVincira, AIM - StillAliveGlaDOS
Game Cast: None!

Character Information:
Name: Rosalind Lutece
Canon: Bioshock Infinite
Canon Point: Post!Game, after repairing one timeline.
Age: 37 (or, at least, she was when she "died")
Reference: http://bioshock.wikia.com/wiki/Rosalind_Lutece - Wiki page
http://www.youtube.com/watch?v=pzteglDuAwg - All Lutece cutscenes from Bioshock Infinite (GAME SPOILERS)

Setting: Ugh. I see as per usual, my other half has made a hash of this. Let me explain.

You are a very lonely and...slightly pathetic man, and the year is 1912. When first you (Booker DeWitt) meet the Luteces, they are bickering over whether the Lady is going to aid the Gentleman in rowing. Because, of course, she's right, she does not row and the Gentleman gets you to a lighthouse. They give you orders to capture a young woman, alive, in order to repay a debt. They strand you at this lighthouse, and you don't find them again until you reach Columbia - a scenic, if peculiar, city hovering high in the sky. Once there, you receive a telegram from someone named "Lutece" urging you not to pick number 77, whatever that might mean.

They conduct an experiment on you, having you flip a coin - and all you know is that they are apparently quite bent on whatever experiment they're doing, and that they're...peculiar. The Gentleman seems disappointed in something, and the Lady gives him a gentle stroke of the chin. This suggests that they're quite close, and that the Lady has to be mature for both of them, but they look so very alike...you dismiss it, as suddenly you are getting attacked and howled at for being a "False Shepherd." Serves you right for picking number 77. They tried to tell you.

You come to know the city, Columbia, as a strange place where people take vigors (serums of some kind) to give themselves abilities - such as bending people to their wills, shooting fire from their hands, and even summoning a flock of crows to tear people apart. The Luteces keep popping up where you least expect them: in a bar, where they give you a serum that creates a magnetic shield of energy around you...on a boardwalk, giving your companion a necklace...and they are, simply put, altogether mysterious. They literally appear and disappear with no wind-up at all, impossibly flickering right out of existence, it seems.

Through recorded Voxophones, short films, and character conversations, you find out that they are Rosalind and Robert Lutece. Quantum physicists, responsible for the city floating...and also for the tears in the fabric of reality that litter the city, offering glimpses into other dimensions. You also hear that they are, apparently, brother and sister. Twins, perhaps?

No, not twins. When finally they instruct you to find the truth, you find out that they are actually the very same person - from different dimensions. They were both working on the Lutece Field, and when they started to experiment with isolating their particles, they realized that they could use the entanglement to communicate across worlds. They used this like morse code, until the Lutece Field became the Lutece Tear - and Robert came through. Because Rosalind's world was, plainly, much more interesting.

After these truths, through the rest of the game (and DLC), you find out that moving from one world to another is hard on the brain - the memories of the self from one world bombard the transplanted one, causing hemorrhage and massive confusion. Rosalind's life blew Robert's mind, until she repaired him with the familiar resonance of music. Research sped along, powered now by two minds in sync instead of one...but things couldn't be perfect forever. In aiding a dangerous man (who happened to be funding their research), they essentially doomed an entire timeline...and Robert, guilty, insisted on either fixing it or leaving. Rosalind was NOT about to let him go...and so, though she knew that it probably would be futile anyway, she consented to attempting a fix. They conspired to save the girl they had taken from one timeline and put into another...but this couldn't go unnoticed.

They worked together until a rival scientist (who himself was stealing scientific concepts that he saw through the tears in other dimensions) and Zachary Comstock (the man who payed for Columbia to be created) realized that they were a threat to his business. They had the Lutece Field machine sabotaged, and it malfunctioned - but instead of killing them, it scattered them across all probability space, leaving them neither alive nor dead. Ever since (is it the world since I'm looking for? Tenses are tricky when you're everywhen) the attempted murder, they've still been trying to make the timeline right again, hoping to fix what they started.

As it turns out, you are attempt number 122. Maybe you won't fall off the city this time.


Personality: Out of the two, Rosalind is by far the more headstrong and fiery. Growing up female in the time that she did, she no doubt had to fight and claw to get anything and everything that she has - even her education. She is accustomed to having to push to get herself taken seriously, or even heard...meaning that she has developed a very sharp and quick wit, and a markedly brisk way of speaking. Growing up, her mother made it clear that she thought Rosalind a bit mad for being involved in such unladylike things, and so she's very guarded and stubborn, trying her hardest to prove her point of view is correct.

While she does have a very pointed temper (she's often seen bickering with Robert in the game, refusing to back down at all) she is also extremely bright and quick to adapt. Being stuck between one timeline and the next has left her rolling with the proverbial punches, to the point where very little surprises her anymore. She's extremely learned and very knowledgeable, and isn't particularly afraid to let you know about it.

Robert means everything to her. She's been a very solitary person for a very long time, so having someone who she can relate so well to has finally given her something to lean on. Her greatest fear, by far, is that someday they will part and never see each other again. Beyond that, she has very few fears anymore.

Overall, for all her quirks and cattiness, Rosalind actually has a very good heart, and she means to better the world. She's just...got a lot of temper to cover the good heart up.

Being on the turtle isn't particularly going to alarm Rosalind - honestly, there will be more curiosity than anything else. Being caught between life and death for a literally indefinable amount of time in various dimensions and timelines, being in limbo is really nothing at all new. In fact, she's going to feel a sense of relief, both in that she is actually in ONE PLACE...and also in that it is not considered improper to wear less than five or six layers.

Appearance: http://i.imgur.com/Yy9jhad.jpg - Classy lady there on the right. If she lets her hair DOWN, it falls to her lower back. It's amazing how much hair goes into a Gibson updo.

Abilities: The skill that defines Rosalind most is her very impressive knowledge of quantum physics and its many applications. Her mind is extremely bright and apt to the sciences, and when it comes to problem solving, she's an ace. In her own world, not only did she suspend a city in the sky at a fixed height, but she also figured out, along with her "brother," how to tear a hole from one dimension to the next, and how travel was possible through these tears. She's always looking for answers to the difficult questions - or, at least, confirmation that an answer is impossible.

Domestically, she is fair enough at household tasks (her mother made her learn), but otherwise she takes very few pains. In the kitchen, she is simple and, to her mind, sensible - bread and cheese has been a typical dinner for her over time. She can crochet lace and spin wool, but only because her mother had made her learn in an effort to try and make her more "ladylike."

Robert is more artistic out of the two of them, but Rosalind is a very good dancer in formal situations, and she has a lovely singing voice...if you can get her to sing in front of anyone at all.

She's actually relatively athletic, and she's incredibly mean if you get on her bad side and into a fist fight; she WILL pull out your hair, break bones, headbutt you, and bodycheck you into a table. She's much stronger than her size would lead you to believe.

Inventory: The clothes on her back (all six layers - damn you, 1912), a Silver Eagle (a coin), a piece of white chalk, some hairpins, a near-full pack of cigarettes, and a small sachet; the sachet containing a rather lifeless photograph of her and Robert and a very pretty drop necklace with a blue stone on it.

Suite: Without a doubt, the Luteces are going to reside in the Metal Sector. Working heavily in sciences, it's basically where they fit. Rosalind's suite should, hopefully, be a two-story suite for workspace. One Lutece is going to move in with the other almost immediately upon arrival, and the empty suite will be used for a makeshift lab.

In-Character Samples:
Third Person:

The lab was overheating. The large machines whirring around her as she flipped levers were giving off an ungodly amount of warmth, and Columbia could get so very, very hot during the daytime. No cloud cover meant no real shield from the sun...something that Rosalind dearly wished she had taken better into consideration when she was suspending the damn city in the first place. Trying to ignore the way a few loose strands of her hair were sticking to the back of her neck, she monitored the gauges, watching the coils light and dim. Scowling, she took a long draw off of her cigarette, letting it out in a huff.

Instability. Blink. Blink. Blink. Blink. A long outage. This wasn't supposed to be happening - she was trying to isolate particles, stop them...but they wouldn't STAY stable, no matter what she did. She watched the blinking continue, tapping her finger in sync with it. Tap, hold, taptap. A beat. Three long blinks.

It hit her like a punch to the gut, light eyes suddenly widening and flicking down to where she had tapped at the table. The cigarette was discarded in a hurry, smoke pouring out of her parted lips in hoarse words.

"...L...O. Morse code...it's morse code!"

Scrambling to pull a pen and paper in front of her, she watched, waiting intently for the blinking to start again. Was she right? If she was right, than this meant more than she ever could have hoped for this experiment. She didn't smile, didn't dare to hope.

The blinking began again, laboriously slowly, and she marked it out on the paper.


.. ... / .- -. -.-- --- -. . / - .... . .-. .

Rosalind leaned on the console of the machine, staring in disbelief at the paper, and in spite of herself, her heart leapt. She wasn't alone anymore. She had extended a hand, blindly...and someone had taken it.

She scribbled the translation under the dots and dashes, fingers shaking, and blinked tears back.

is anyone there

Network:

[The feed blinks to life to show Rosalind, wearing...something other than her customary clothing. She's sporting clothes that are clearly native, but still sitting ramrod-straight - likely still wearing her corset beneath the new outfit. She doesn't smile, but she does look more relaxed than normal, one hand running lightly over the sleeve of the other arm.]

The novelty of being in one place long enough to warrant a change of clothes is one that I never thought I would have. It's peculiar, but...I would be lying if I told you that I wasn't enjoying this. A few less layers.

[She cants her head a little to one side, looking at a spot on the wall somewhere over the computer terminal. Lost in thought, no doubt, fingers moving away from running over her sleeve and up to twist a little in her bright red bangs.]

Suppose it's going to make working more comfortable. Less fabric, less overheating...more maneuverability.

[Her eyes are on the terminal again, sharp and boring into her audience.]

Would be too peculiar to do without my corset, mind you. I'll have to have another made. Might anyone direct me to where I might have that done?

Profile

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R. Lutece

August 2014

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